Start here
27 entriesMeeting the instrument, reading the panel, and getting a first sound out of it.
What it is
Sound built from tiny pieces of a samplementions this
Microsonic synthesis works like granularmentions this
Sound flows up from samples through playheads to grainsmentions this
An instrument built for experimentmentions this
Reading the panel
Every row does two thingsmentions this
Press a knob to pick an instancementions this
Touch to inspect, hold to patchmentions this
A live picture of the sound above, the last-touched row belowmentions this
AUX — Reaching the AUX parametersmentions this
Four knobs that find their own centrementions this
GLOBALVOLUME — Global level, and the audio settings behind itmentions this
GLOBALADJUST — Two panel jobs and every screen valuementions this
RESET — Putting one parameter back to its defaultmentions this
Connections
GLOBALDC IN · ON/OFF — Powering the unitmentions this
GLOBALUSBC — One port for audio, MIDI, and filesmentions this
GLOBALAUDIO · PHONES — Line and headphone jacksmentions this
GLOBALMIDI — USB and TRS MIDI togethermentions this
GLOBALA · B · C · D — Four control-signal inputsmentions this
Signal flow
LAYEREach layer generates sound, processes it, and sends it to the reverbmentions this
Processing chain, by scopementions this
| Stage | Scope | What it processes |
|---|---|---|
| Saturation 1 | Per-voice | Each voice, before the filters |
| Filters (×2) | Per-voice | Each voice — series or parallel |
| Saturation 2 | Per-layer | The summed layer, after the filters |
| Echoes (×2) | Per-layer | The summed layer — series or parallel |
| Reverb | Global | Both layers, shared — fed by each layer's SEND |
The scope badge says how far a setting reachesmentions this
First sound in five steps
Power-on to first soundmentions this
1 · PATCH BANK — Step 1: start a patchmentions this
2 · LAYERS — Step 2: select Layer 1mentions this
3 · SAMPLE — Step 3: load a samplementions this
Step 4: play across the panelmentions this
Step 5: save your patchmentions this
Making sound
47 entriesLoading a sample, moving playheads through it, and shaping the grains they throw.
The SAMPLE row
LAYERSAMPLE · knobs 1–4 — Four audio buffers per layermentions this
LAYERSELECT — Opening the Sample Browsermentions this
LAYERFour buffers per layer, up to sixty seconds eachmentions this
LAYERThe four samples feed one instrument, not four tracksmentions this
LAYERRECORD — Capturing straight into a buffermentions this
GLOBALThe library accepts .wav, .mp3 and .flacmentions this
Region & loop
LAYERPOS — Which part of the sample soundsmentions this
LAYERLEN — Length of the active region, and the ceiling on the loopmentions this
LAYERLP ST — Where the loop startsmentions this
LAYERLP LN — Length of the loopmentions this
Playback setup (AUX)
LAYERPITCH — The sample's base pitchmentions this
LAYERTEMPO — The sample's native tempomentions this
LAYERMODE — How the sample plays backmentions this
LAYERZOOM · CROP — Navigating and trimming on screenmentions this
LAYERPitch analysis on load puts a sample in tunementions this
LAYERA sample loaded into an empty slot sounds at oncementions this
The PLAYHEADS row
PLAYHEADPLAYHEADS · knobs 1–4 — Four playheads per layermentions this
PLAYHEADLVL — This playhead's levelmentions this
PLAYHEADSTRT — Where a note beginsmentions this
PLAYHEADTUNE — This playhead's pitchmentions this
PLAYHEADSPD — How fast it moves through the samplementions this
PLAYHEADSOLO — Hearing one playhead, or one sample, on its ownmentions this
Per-playhead AUX
PLAYHEADMID CH — This playhead's MIDI channelmentions this
PLAYHEADL-R MODE — Choose how the playhead handles the sample's stereo channelsmentions this
PLAYHEADREL MD (PH 2–4) — Track Playhead 1 instead of holding absolute valuesmentions this
PLAYHEADAddressing playheads individuallymentions this
PLAYHEADJUMP — Randomizing where a grain is read frommentions this
LAYERQUANT TUNE — Holding tuning to the layer's scalementions this
PLAYHEADZERO — What a playhead does at the edge of its regionmentions this
Grain shape
GRAINGRAINS · CONTROL MODE — Shaping the grainsmentions this
GRAINSIZE — Length of each grainmentions this
GRAINSPC — Interval between grainsmentions this
GRAINPLC — Stereo placement of grainsmentions this
GRAINSHP — The grain window shapementions this
GRAINWhere a texture sits, and what it is calledmentions this
| Region | SIZE | SPACING | SPEED | What you hear |
|---|---|---|---|---|
| SMOOTH | — | — | — | The default point. Changing grain size barely changes the sound. |
| RHYTHMIC | about 50 ms | above 75% | slowed | — |
| MODULATED | 10–15 ms | 1–15% | — | A pitch emerges from the spacing interval, the sample, or both. |
| WAVETABLE | under 20 ms | 0 | 0 | Grains fire once per cycle at the pitch of the note you play. |
| FROZEN | long | low | — | The sound stops advancing. |
| REPETITIONS | long | high | — | Each grain is heard as a separate restatement. |
GRAINSPC — Why spacing changes with pitchmentions this
GRAINThe range SIZE actually coversmentions this
GRAINSIZE · SPC — The pair that decides overlapmentions this
GRAINSPC · SYNC — Locking grain rate to tempomentions this
GRAINSIZE · TUNING · SPACING · SPEED — The arithmetic behind the four knobsmentions this
Randomization
GRAINSIZE VARIABILITY · SPACING JITTER — Randomizing size and spacingmentions this
GRAINPLACEMENT SPREAD · SHAPE BIAS — Randomizing placement, biasing shapementions this
GRAINDROP · JUMP · DTUNE · RPT — The four grain-randomizers (AUX)mentions this
GRAINTogether the randomizers spread each setting into a rangementions this
GRAINA starting point for dense granular texturementions this
Per-grain filter
GRAINFILTER — A band-pass on every grainmentions this
GRAINBW VAR · C VAR — Randomizing the filter per grainmentions this
Filters and effects
8 entriesFiltering, saturating, and sending what comes out through the echoes and the reverb.
Resonant filters · per voice
VOICEFILTERS · knobs 1–2 — Two resonant filters per voicementions this
VOICECUT · RES · GAIN — Cutoff, resonance, gainmentions this
Two saturators
VOICESATURATION 1 — Per-voice drive, before the filtersmentions this
LAYERSATURATION 2 — Summed drive, after the filtersmentions this
Two echo units
LAYERECHOES · knobs 1–2 — Two echo units per layermentions this
LAYERFDBK · DRV · FILT (AUX) — Inside the delay loopmentions this
Shared reverb
GLOBALREVERB — One shared reverb at the endmentions this
GLOBALTIME · SIZE · P DLY · CLR (AUX) — Shaping the spacementions this
Movement
31 entriesEnvelopes, LFOs, macros and patching, and control from MIDI or CV.
The three ADSR envelopes
LAYERENVELOPES · knobs 1–4 — Four envelopes, three of them ADSRmentions this
LAYERThe ADSR stagesmentions this
LAYERSCALE · FLIP · LOOP — Shared envelope AUXmentions this
LAYERAMP (Env 1) — Breaking Env 1's amplitude tiementions this
Time Path
PLAYHEADTIME PATH · knob 4 — A fourth envelope for speed, not loudnessmentions this
PLAYHEADA SPD · D SPD · S SPD · R SPD — Per-phase playhead speedmentions this
PLAYHEADA TM · D TM · RESET — Time Path AUXmentions this
PLAYHEADHolding one instant after a note endsmentions this
Four LFOs per layer
LAYERLFOS · knobs 1–4 — Four LFOs per layermentions this
LAYERRATE · DPTH — Speed and depthmentions this
LAYERBIAS · WARP — Offset and shapementions this
LAYERMODE · PHASE · QUANT · SMTH — LFO AUXmentions this
LAYERSAH — Stepped random modulationmentions this
LAYERRATE · SYNC — Locking an LFO to tempomentions this
Four macros
LAYERMACROS · A B C D — Four performance controlsmentions this
LAYERMOD DESTN · UNPATCH — Destinations and polaritymentions this
The modulation system
Up to 24 modulation sources per layermentions this
Making a connection
Open the parameter, then choose a sourcementions this
Opening a destinationmentions this
MODULATE panel — Where a connection is setmentions this
Connecting sources
On-panel sources — envelopes, LFOs, macrosmentions this
On-screen sources — MIDI and CTRLSmentions this
LAYERSYSTEM > XY — The touch pad as two modulation sourcesmentions this
Removing connections
UNPATCH — Clearing one or allmentions this
LAYERS › UNPATCH — Clearing a whole layermentions this
Control signals
GLOBALA · B · C · D — Rear CV inputs as sourcesmentions this
GLOBALMIN/MAX · BIAS · MODE — Calibrating a CV inputmentions this
MIDI sources
LAYERMIDI 1 · KN VL MW CC — Note, velocity, wheel, CCmentions this
LAYERMIDI 2 · PB AT BR — Bend, aftertouch, brightness (MPE)mentions this
MIDI modulation sourcesmentions this
| Source | Group | What it sends | MPE |
|---|---|---|---|
| KN | MIDI 1 | Key number | — |
| VL | MIDI 1 | Velocity | — |
| MW | MIDI 1 | Mod wheel | — |
| CC | MIDI 1 | Assignable control change (learn) | — |
| PB | MIDI 2 | Pitch bend | MPE |
| AT | MIDI 2 | Aftertouch | MPE + Poly AT |
| BR | MIDI 2 | Brightness | MPE |
GLOBALSwitching patches and panels over MIDImentions this
Two layers
15 entriesRunning two instruments at once, and deciding what they share.
Layer controls
LAYERLAYERS · knobs 1–2 — Two independent instrumentsmentions this
LAYERLEVEL · SEND — Layer output and reverb sendmentions this
LAYERTEMPO · SCALE (AUX) — Per-layer tempo and scalementions this
LAYERGLOBAL · SET FROM PATCH — Where a layer's MIDI settings come frommentions this
LAYEREight voices in all, four per layer when both layers playmentions this
GLOBALFour things are instrument-wide and everything else belongs to the layermentions this
Layer mode
LAYERSYNTH · LOOPS · LIVE — The three working modesmentions this
LAYERMIDI — Channel, key range, syncmentions this
LAYERLOOPS — The layer as a musical loopermentions this
LAYERIn LOOPS, a sample keeps its stored pitchmentions this
LAYERRunning the layers differentlymentions this
LAYERLIVE — Granulating the input as it arrivesmentions this
PLAYHEADLIVE — What position means with no fixed startmentions this
LAYERThe record button in LIVEmentions this
LAYERHands-free control of recordingmentions this
Saving and settings
13 entriesPatch banks, audio and control settings, and the settings that apply to the whole instrument.
SYSTEM panel
GLOBALSYSTEM · BANK AUD CTRL MISC — Settings for the whole instrumentmentions this
BANK
GLOBALBANK — Sixteen patch positionsmentions this
GLOBALTwo places a patch livesmentions this
GLOBALEXPORT — Packaging a patch to move itmentions this
AUD
GLOBALAUD — Audio and MIDI settingsmentions this
GLOBALCLOCK SRC — Which cable the clock arrives onmentions this
GLOBALSetting the tempo by handmentions this
GLOBALSYNC · QUANT — Locking a parameter to the tempomentions this
CTRL
GLOBALCTRL — Calibrating the CV inputsmentions this
MISC
GLOBALMISC — Device utilitiesmentions this
GLOBALTo a computer, a USB audio interface and MIDI devicementions this
GLOBALUSB DISK locks the screen while the drive is mountedmentions this
GLOBALInstalling new firmwarementions this
Putting it all together: working with the ODD-1
10 entriesTechniques that use several controls together: modulation, grain textures, the region, both layers, macros, playing, and the ODD-1V plug-in.
Choosing what to modulate
Choosing what moves, and what drives itmentions this
Building a grain texture
GRAINSPD → SIZE → SPC — Speed, size and spacing, in ordermentions this
PLAYHEADLayering motion against stillnessmentions this
Shaping the region
LAYERPOS — Slow change from moving the regionmentions this
Combining layers
LAYERUsing the two layers togethermentions this
Designing macros
LAYEROne macro, several destinationsmentions this
Beyond the panel
ODD-1V, the plug-in that ships with the instrumentmentions this
The complete reference is online at oddment-audio.com/odd1-guidementions this
Playing
LAYERSounding a layer without a controllermentions this
LAYERA keyboard plays its eight voices, with bend, aftertouch and brightnessmentions this
Patch recipes
13 entriesPatches from Oddment's Patching Ideas and elsewhere, each a few steps that end in a specific sound.
Patched with an LFO
LFO 1 → LAYER LEVEL — Tremolo — amplitude movement from a single connectionmentions this
2 Twist LFO 1 to set the connection strength, then hold any knob to exit.
3 Select LFOS, press knob 1 and adjust RATE, BIAS, WARP and DEPTH. Changing the LFO type gives different tremolo characters.
LFO 2 → COMB CUTOFF — Flanger — a comb filter swept slowlymentions this
2 Hold CUTOFF and twist LFO 2, then exit.
3 Set LFO 2's TYPE to TRIANGLE and give it a slow RATE.
LFO 2 → GRAINS PLACEMENT — In Circles — grains travelling around the stereo fieldmentions this
2 Press LFO 2 for a full-strength connection, then exit.
3 Set a slow RATE with a SINE or TRIANGLE wave, and change the WARP to hear how the shape of the movement changes.
LFO 1 → ECHOES TIME — Classic vibrato and chorus — from one very short echomentions this
2 Hold TIME and twist LFO 1 gently, then hold any knob to exit.
3 Select LFO 1, choose the sine TYPE and set RATE around 5–6 Hz.
4 Decrease the ECHOES AMOUNT to move from vibrato towards chorus.
LFO 1 → CUTOFF · LFO 2 → RESONANCE — Auto-wah — a sweep that swells in and outmentions this
2 Hold CUTOFF and twist LFO 1, then exit and set LFO 1's parameters.
3 Hold FILTER 1's RESONANCE and twist LFO 2, then exit.
4 Select LFO 2 and reduce the RATE so the strength of the auto-wah effect swells in and out over time.
LFO 4 · SAH → CUTOFF — Stepped filter sequence — random steps locked to tempomentions this
2 Hold CUTOFF, press LFO 4, then exit.
3 Select LFO 4 and choose SAMPLE & HOLD (SAH). For SAH only, decreasing WARP reduces the number of random steps.
4 On LFO 4, tap the on-screen RATE knob to reveal SYNC, turn it ON to lock the LFO rate to tempo, then adjust RATE.
LFO 1 → SPEED · LFO 2 → TUNING — Tape wobble — two slow LFOs pulling against each othermentions this
2 Select LFO 1, set RATE to 0.4 Hz and DEPTH to 50%, then hold DEPTH and press the MACROS A knob for a full-strength connection.
3 Select LFO 2, set RATE to 0.15 Hz and DEPTH to 50%, hold DEPTH and press MACROS A again.
4 Select MACROS and turn A to set how much wobble there is.
LFO 1 → CNTR — Reversed spectral flutter — backwards grains through a moving filtermentions this
2 Press AUX, set FLTR to 100% with ADJUST, press CNTR and bring it down to 30–40%, then press C VAR and set it above 75%.
3 Touch CNTR again, hold ADJUST to open it as a destination, and twist LFO 1 to 25%.
S&H → TUNING · synced — Pitchy percussion — a drum loop repitched in steps, in timementions this
2 Select GRAINS, set SIZE to 30 ms and SPACING to 0%, then AUX > RPT to around 95%.
3 Set PLAYHEAD 1 SPEED to 0.85×, hold TUNING and press LFO 4. Select LFO 4, choose SAMPLE & HOLD, set DEPTH to 25%, then tap the on-screen RATE knob and set SYNC on at 1/4 note.
4 On the LAYER page, press AUX > SCALE and choose PHRYG.
Built from settings alone
REL MD · DETUNE · SPREAD — Unison thickener — two playheads slightly apartmentions this
2 Select PLAYHEAD 2, turn up the LEVEL, press AUX, set REL MD (relative mode) to ON and set TUNING near to — but not exactly — 0.
3 Select PLAYHEAD 1, tap the on-screen TUNING knob to reveal DETUNE, press it and turn it up a little.
4 Select GRAINS, press PLACEMENT to reach its secondary function SPREAD, and turn it up.
SPACING SYNC · SZ AT OUT — Rhythmic grains — a grain pulse locked to the layer tempomentions this
2 Touch the on-screen SPACING knob and turn SYNC to ON, so the interval between grains locks to the layer's TEMPO.
3 Change SZ AT (size measured at) to OUT. The default, SRC, controls grain size in the source sample, where OUT controls it at the output.
4 The grains stay in sync when you play different pitches. From there, adjust the GRAINS size and shape, and the secondaries VARI and BIAS.
LIVE → reverb only · +12 — Shimmer reverb — an octave-up cloud with no dry signalmentions this
2 Select LAYER 1, press SYNTH, twist ADJUST to LIVE and confirm. Turn the layer's output down to 0% without switching it off, set SEND to 75% and tap HOLD.
3 Select REVERB, set AMOUNT to 75%, TIME to 60%, and BODY below 50%.
4 Select PLAYHEAD 2, set AUX > REL MD to ON and TUNING to +12.0.
Patched with envelopes and macros
MACRO A → BW VAR · SIZE · SPACING — Disintegrating tails — a note that falls apart as it rings outmentions this
2 Connect MACROS A to three destinations. Hold ADJUST, which is now set to BW VAR, and twist MACROS A left to −100%, then exit. Hold SIZE and twist MACROS A right to 50%, then exit. Hold SPACING and twist MACROS A left to −50%, then exit.
3 Select the MACROS row and set A to 40%. Hold A down and press ENVELOPE 2, so the envelope drives the macro.
4 Select ENVELOPES and choose 1. Set its RELEASE to 10 s. Select ENVELOPE 2 and set SUSTAIN to 100% and RELEASE to 5 s.
GRAIN
18 entriesSet on the individual grain — its shape, its spread, its own filter.
Grain shape
GRAINGRAINS · CONTROL MODE — Shaping the grainsmentions this
GRAINSIZE — Length of each grainmentions this
GRAINSPC — Interval between grainsmentions this
GRAINPLC — Stereo placement of grainsmentions this
GRAINSHP — The grain window shapementions this
GRAINWhere a texture sits, and what it is calledmentions this
| Region | SIZE | SPACING | SPEED | What you hear |
|---|---|---|---|---|
| SMOOTH | — | — | — | The default point. Changing grain size barely changes the sound. |
| RHYTHMIC | about 50 ms | above 75% | slowed | — |
| MODULATED | 10–15 ms | 1–15% | — | A pitch emerges from the spacing interval, the sample, or both. |
| WAVETABLE | under 20 ms | 0 | 0 | Grains fire once per cycle at the pitch of the note you play. |
| FROZEN | long | low | — | The sound stops advancing. |
| REPETITIONS | long | high | — | Each grain is heard as a separate restatement. |
GRAINSPC — Why spacing changes with pitchmentions this
GRAINThe range SIZE actually coversmentions this
GRAINSIZE · SPC — The pair that decides overlapmentions this
GRAINSPC · SYNC — Locking grain rate to tempomentions this
GRAINSIZE · TUNING · SPACING · SPEED — The arithmetic behind the four knobsmentions this
Randomization
GRAINSIZE VARIABILITY · SPACING JITTER — Randomizing size and spacingmentions this
GRAINPLACEMENT SPREAD · SHAPE BIAS — Randomizing placement, biasing shapementions this
GRAINDROP · JUMP · DTUNE · RPT — The four grain-randomizers (AUX)mentions this
GRAINTogether the randomizers spread each setting into a rangementions this
GRAINA starting point for dense granular texturementions this
Per-grain filter
GRAINFILTER — A band-pass on every grainmentions this
GRAINBW VAR · C VAR — Randomizing the filter per grainmentions this
PLAYHEAD
17 entriesSet per playhead: where it reads from, how it moves, what follows it.
Time Path
PLAYHEADTIME PATH · knob 4 — A fourth envelope for speed, not loudnessmentions this
PLAYHEADA SPD · D SPD · S SPD · R SPD — Per-phase playhead speedmentions this
PLAYHEADA TM · D TM · RESET — Time Path AUXmentions this
PLAYHEADHolding one instant after a note endsmentions this
The PLAYHEADS row
PLAYHEADPLAYHEADS · knobs 1–4 — Four playheads per layermentions this
PLAYHEADLVL — This playhead's levelmentions this
PLAYHEADSTRT — Where a note beginsmentions this
PLAYHEADTUNE — This playhead's pitchmentions this
PLAYHEADSPD — How fast it moves through the samplementions this
PLAYHEADSOLO — Hearing one playhead, or one sample, on its ownmentions this
Per-playhead AUX
PLAYHEADMID CH — This playhead's MIDI channelmentions this
PLAYHEADL-R MODE — Choose how the playhead handles the sample's stereo channelsmentions this
PLAYHEADREL MD (PH 2–4) — Track Playhead 1 instead of holding absolute valuesmentions this
PLAYHEADAddressing playheads individuallymentions this
PLAYHEADJUMP — Randomizing where a grain is read frommentions this
PLAYHEADZERO — What a playhead does at the edge of its regionmentions this
Layer mode
PLAYHEADLIVE — What position means with no fixed startmentions this
VOICE
3 entriesSet per voice: the two resonant filters and Saturation 1.
Resonant filters · per voice
VOICEFILTERS · knobs 1–2 — Two resonant filters per voicementions this
VOICECUT · RES · GAIN — Cutoff, resonance, gainmentions this
Two saturators
VOICESATURATION 1 — Per-voice drive, before the filtersmentions this
LAYER
48 entriesA whole layer — its sample, its modulation, its effects, its controls.
Signal flow
LAYEREach layer generates sound, processes it, and sends it to the reverbmentions this
The SAMPLE row
LAYERSAMPLE · knobs 1–4 — Four audio buffers per layermentions this
LAYERSELECT — Opening the Sample Browsermentions this
LAYERFour buffers per layer, up to sixty seconds eachmentions this
LAYERThe four samples feed one instrument, not four tracksmentions this
LAYERRECORD — Capturing straight into a buffermentions this
Region & loop
LAYERPOS — Which part of the sample soundsmentions this
LAYERLEN — Length of the active region, and the ceiling on the loopmentions this
LAYERLP ST — Where the loop startsmentions this
LAYERLP LN — Length of the loopmentions this
Playback setup (AUX)
LAYERPITCH — The sample's base pitchmentions this
LAYERTEMPO — The sample's native tempomentions this
LAYERMODE — How the sample plays backmentions this
LAYERZOOM · CROP — Navigating and trimming on screenmentions this
LAYERPitch analysis on load puts a sample in tunementions this
LAYERA sample loaded into an empty slot sounds at oncementions this
The three ADSR envelopes
LAYERENVELOPES · knobs 1–4 — Four envelopes, three of them ADSRmentions this
LAYERThe ADSR stagesmentions this
LAYERSCALE · FLIP · LOOP — Shared envelope AUXmentions this
LAYERAMP (Env 1) — Breaking Env 1's amplitude tiementions this
Per-playhead AUX
LAYERQUANT TUNE — Holding tuning to the layer's scalementions this
Four LFOs per layer
LAYERLFOS · knobs 1–4 — Four LFOs per layermentions this
LAYERRATE · DPTH — Speed and depthmentions this
LAYERBIAS · WARP — Offset and shapementions this
LAYERMODE · PHASE · QUANT · SMTH — LFO AUXmentions this
LAYERSAH — Stepped random modulationmentions this
LAYERRATE · SYNC — Locking an LFO to tempomentions this
Four macros
LAYERMACROS · A B C D — Four performance controlsmentions this
LAYERMOD DESTN · UNPATCH — Destinations and polaritymentions this
Two saturators
LAYERSATURATION 2 — Summed drive, after the filtersmentions this
Two echo units
LAYERECHOES · knobs 1–2 — Two echo units per layermentions this
LAYERFDBK · DRV · FILT (AUX) — Inside the delay loopmentions this
Layer controls
LAYERLAYERS · knobs 1–2 — Two independent instrumentsmentions this
LAYERLEVEL · SEND — Layer output and reverb sendmentions this
LAYERTEMPO · SCALE (AUX) — Per-layer tempo and scalementions this
LAYERGLOBAL · SET FROM PATCH — Where a layer's MIDI settings come frommentions this
LAYEREight voices in all, four per layer when both layers playmentions this
Layer mode
LAYERSYNTH · LOOPS · LIVE — The three working modesmentions this
LAYERMIDI — Channel, key range, syncmentions this
LAYERLOOPS — The layer as a musical loopermentions this
LAYERIn LOOPS, a sample keeps its stored pitchmentions this
LAYERRunning the layers differentlymentions this
LAYERLIVE — Granulating the input as it arrivesmentions this
LAYERThe record button in LIVEmentions this
LAYERHands-free control of recordingmentions this
MIDI sources
LAYERMIDI 1 · KN VL MW CC — Note, velocity, wheel, CCmentions this
LAYERMIDI 2 · PB AT BR — Bend, aftertouch, brightness (MPE)mentions this
Connecting sources
LAYERSYSTEM > XY — The touch pad as two modulation sourcesmentions this
GLOBAL
27 entriesAcross the whole instrument: the SYSTEM panel, the shared reverb, patch banks, and the inputs and outputs.
Connections
GLOBALDC IN · ON/OFF — Powering the unitmentions this
GLOBALUSBC — One port for audio, MIDI, and filesmentions this
GLOBALAUDIO · PHONES — Line and headphone jacksmentions this
GLOBALMIDI — USB and TRS MIDI togethermentions this
GLOBALA · B · C · D — Four control-signal inputsmentions this
Reading the panel
GLOBALVOLUME — Global level, and the audio settings behind itmentions this
GLOBALADJUST — Two panel jobs and every screen valuementions this
The SAMPLE row
GLOBALThe library accepts .wav, .mp3 and .flacmentions this
Layer controls
GLOBALFour things are instrument-wide and everything else belongs to the layermentions this
Shared reverb
GLOBALREVERB — One shared reverb at the endmentions this
GLOBALTIME · SIZE · P DLY · CLR (AUX) — Shaping the spacementions this
SYSTEM panel
GLOBALSYSTEM · BANK AUD CTRL MISC — Settings for the whole instrumentmentions this
BANK
GLOBALBANK — Sixteen patch positionsmentions this
GLOBALTwo places a patch livesmentions this
GLOBALEXPORT — Packaging a patch to move itmentions this
AUD
GLOBALAUD — Audio and MIDI settingsmentions this
GLOBALCLOCK SRC — Which cable the clock arrives onmentions this
GLOBALSetting the tempo by handmentions this
GLOBALSYNC · QUANT — Locking a parameter to the tempomentions this
CTRL
GLOBALCTRL — Calibrating the CV inputsmentions this
MISC
GLOBALMISC — Device utilitiesmentions this
GLOBALTo a computer, a USB audio interface and MIDI devicementions this
GLOBALUSB DISK locks the screen while the drive is mountedmentions this
GLOBALInstalling new firmwarementions this
Control signals
GLOBALA · B · C · D — Rear CV inputs as sourcesmentions this
GLOBALMIN/MAX · BIAS · MODE — Calibrating a CV inputmentions this
MIDI sources
GLOBALSwitching patches and panels over MIDImentions this
Guides and how-tos
28 entriesExplanations and step-by-step guides, not entries for a single control or setting.
What it is
Sound built from tiny pieces of a samplementions this
Microsonic synthesis works like granularmentions this
Sound flows up from samples through playheads to grainsmentions this
An instrument built for experimentmentions this
Reading the panel
Every row does two thingsmentions this
Press a knob to pick an instancementions this
Touch to inspect, hold to patchmentions this
A live picture of the sound above, the last-touched row belowmentions this
AUX — Reaching the AUX parametersmentions this
Four knobs that find their own centrementions this
RESET — Putting one parameter back to its defaultmentions this
Signal flow
Processing chain, by scopementions this
| Stage | Scope | What it processes |
|---|---|---|
| Saturation 1 | Per-voice | Each voice, before the filters |
| Filters (×2) | Per-voice | Each voice — series or parallel |
| Saturation 2 | Per-layer | The summed layer, after the filters |
| Echoes (×2) | Per-layer | The summed layer — series or parallel |
| Reverb | Global | Both layers, shared — fed by each layer's SEND |
The scope badge says how far a setting reachesmentions this
First sound in five steps
Power-on to first soundmentions this
1 · PATCH BANK — Step 1: start a patchmentions this
2 · LAYERS — Step 2: select Layer 1mentions this
3 · SAMPLE — Step 3: load a samplementions this
Step 4: play across the panelmentions this
Step 5: save your patchmentions this
MIDI sources
MIDI modulation sourcesmentions this
| Source | Group | What it sends | MPE |
|---|---|---|---|
| KN | MIDI 1 | Key number | — |
| VL | MIDI 1 | Velocity | — |
| MW | MIDI 1 | Mod wheel | — |
| CC | MIDI 1 | Assignable control change (learn) | — |
| PB | MIDI 2 | Pitch bend | MPE |
| AT | MIDI 2 | Aftertouch | MPE + Poly AT |
| BR | MIDI 2 | Brightness | MPE |
The modulation system
Up to 24 modulation sources per layermentions this
Making a connection
Open the parameter, then choose a sourcementions this
Opening a destinationmentions this
MODULATE panel — Where a connection is setmentions this
Connecting sources
On-panel sources — envelopes, LFOs, macrosmentions this
On-screen sources — MIDI and CTRLSmentions this
Removing connections
UNPATCH — Clearing one or allmentions this
LAYERS › UNPATCH — Clearing a whole layermentions this
Putting it all together: working with the ODD-1
10 entriesTechniques that use several controls together: modulation, grain textures, the region, both layers, macros, playing, and the ODD-1V plug-in.
Choosing what to modulate
Choosing what moves, and what drives itmentions this
Building a grain texture
GRAINSPD → SIZE → SPC — Speed, size and spacing, in ordermentions this
PLAYHEADLayering motion against stillnessmentions this
Shaping the region
LAYERPOS — Slow change from moving the regionmentions this
Combining layers
LAYERUsing the two layers togethermentions this
Designing macros
LAYEROne macro, several destinationsmentions this
Beyond the panel
ODD-1V, the plug-in that ships with the instrumentmentions this
The complete reference is online at oddment-audio.com/odd1-guidementions this
Playing
LAYERSounding a layer without a controllermentions this
LAYERA keyboard plays its eight voices, with bend, aftertouch and brightnessmentions this
Patch recipes
13 entriesPatches from Oddment's Patching Ideas and elsewhere, each a few steps that end in a specific sound.
Patched with an LFO
LFO 1 → LAYER LEVEL — Tremolo — amplitude movement from a single connectionmentions this
2 Twist LFO 1 to set the connection strength, then hold any knob to exit.
3 Select LFOS, press knob 1 and adjust RATE, BIAS, WARP and DEPTH. Changing the LFO type gives different tremolo characters.
LFO 2 → COMB CUTOFF — Flanger — a comb filter swept slowlymentions this
2 Hold CUTOFF and twist LFO 2, then exit.
3 Set LFO 2's TYPE to TRIANGLE and give it a slow RATE.
LFO 2 → GRAINS PLACEMENT — In Circles — grains travelling around the stereo fieldmentions this
2 Press LFO 2 for a full-strength connection, then exit.
3 Set a slow RATE with a SINE or TRIANGLE wave, and change the WARP to hear how the shape of the movement changes.
LFO 1 → ECHOES TIME — Classic vibrato and chorus — from one very short echomentions this
2 Hold TIME and twist LFO 1 gently, then hold any knob to exit.
3 Select LFO 1, choose the sine TYPE and set RATE around 5–6 Hz.
4 Decrease the ECHOES AMOUNT to move from vibrato towards chorus.
LFO 1 → CUTOFF · LFO 2 → RESONANCE — Auto-wah — a sweep that swells in and outmentions this
2 Hold CUTOFF and twist LFO 1, then exit and set LFO 1's parameters.
3 Hold FILTER 1's RESONANCE and twist LFO 2, then exit.
4 Select LFO 2 and reduce the RATE so the strength of the auto-wah effect swells in and out over time.
LFO 4 · SAH → CUTOFF — Stepped filter sequence — random steps locked to tempomentions this
2 Hold CUTOFF, press LFO 4, then exit.
3 Select LFO 4 and choose SAMPLE & HOLD (SAH). For SAH only, decreasing WARP reduces the number of random steps.
4 On LFO 4, tap the on-screen RATE knob to reveal SYNC, turn it ON to lock the LFO rate to tempo, then adjust RATE.
LFO 1 → SPEED · LFO 2 → TUNING — Tape wobble — two slow LFOs pulling against each othermentions this
2 Select LFO 1, set RATE to 0.4 Hz and DEPTH to 50%, then hold DEPTH and press the MACROS A knob for a full-strength connection.
3 Select LFO 2, set RATE to 0.15 Hz and DEPTH to 50%, hold DEPTH and press MACROS A again.
4 Select MACROS and turn A to set how much wobble there is.
LFO 1 → CNTR — Reversed spectral flutter — backwards grains through a moving filtermentions this
2 Press AUX, set FLTR to 100% with ADJUST, press CNTR and bring it down to 30–40%, then press C VAR and set it above 75%.
3 Touch CNTR again, hold ADJUST to open it as a destination, and twist LFO 1 to 25%.
S&H → TUNING · synced — Pitchy percussion — a drum loop repitched in steps, in timementions this
2 Select GRAINS, set SIZE to 30 ms and SPACING to 0%, then AUX > RPT to around 95%.
3 Set PLAYHEAD 1 SPEED to 0.85×, hold TUNING and press LFO 4. Select LFO 4, choose SAMPLE & HOLD, set DEPTH to 25%, then tap the on-screen RATE knob and set SYNC on at 1/4 note.
4 On the LAYER page, press AUX > SCALE and choose PHRYG.
Built from settings alone
REL MD · DETUNE · SPREAD — Unison thickener — two playheads slightly apartmentions this
2 Select PLAYHEAD 2, turn up the LEVEL, press AUX, set REL MD (relative mode) to ON and set TUNING near to — but not exactly — 0.
3 Select PLAYHEAD 1, tap the on-screen TUNING knob to reveal DETUNE, press it and turn it up a little.
4 Select GRAINS, press PLACEMENT to reach its secondary function SPREAD, and turn it up.
SPACING SYNC · SZ AT OUT — Rhythmic grains — a grain pulse locked to the layer tempomentions this
2 Touch the on-screen SPACING knob and turn SYNC to ON, so the interval between grains locks to the layer's TEMPO.
3 Change SZ AT (size measured at) to OUT. The default, SRC, controls grain size in the source sample, where OUT controls it at the output.
4 The grains stay in sync when you play different pitches. From there, adjust the GRAINS size and shape, and the secondaries VARI and BIAS.
LIVE → reverb only · +12 — Shimmer reverb — an octave-up cloud with no dry signalmentions this
2 Select LAYER 1, press SYNTH, twist ADJUST to LIVE and confirm. Turn the layer's output down to 0% without switching it off, set SEND to 75% and tap HOLD.
3 Select REVERB, set AMOUNT to 75%, TIME to 60%, and BODY below 50%.
4 Select PLAYHEAD 2, set AUX > REL MD to ON and TUNING to +12.0.
Patched with envelopes and macros
MACRO A → BW VAR · SIZE · SPACING — Disintegrating tails — a note that falls apart as it rings outmentions this
2 Connect MACROS A to three destinations. Hold ADJUST, which is now set to BW VAR, and twist MACROS A left to −100%, then exit. Hold SIZE and twist MACROS A right to 50%, then exit. Hold SPACING and twist MACROS A left to −50%, then exit.
3 Select the MACROS row and set A to 40%. Hold A down and press ENVELOPE 2, so the envelope drives the macro.
4 Select ENVELOPES and choose 1. Set its RELEASE to 10 s. Select ENVELOPE 2 and set SUSTAIN to 100% and RELEASE to 5 s.