Start here
27 entriesMeeting the instrument, reading the panel, and getting a first sound out of it.
What it is
Sound built from tiny pieces of a samplementions this
Microsonic synthesis works like granularmentions this
Sound flows up from samples through playheads to grainsmentions this
An instrument built for experimentmentions this
Reading the panel
REVERB SYSTEM · ECHOES LAYERS · FILTERS SATURATION · GRAINS MACROS · PLAYHEADS LFOS · SAMPLES ENVELOPES — Every row does two thingsmentions this
Press a knob to pick an instancementions this
Touch to inspect, hold to patchmentions this
A live picture of the sound above, the last-touched row belowmentions this
AUX — Reaching the AUX parametersmentions this
Four values that hold on the screenmentions this
GLOBALVOLUME — Global level, and the audio settings behind itmentions this
GLOBALADJUST — Two panel jobs and every screen valuementions this
RESET — Putting one parameter back to its defaultmentions this
Connections
GLOBALDC IN · ON/OFF — Powering the unitmentions this
GLOBALUSBC — One port for audio, MIDI, and filesmentions this
GLOBALAUDIO · PHONES — Line and headphone jacksmentions this
GLOBALMIDI — USB and TRS MIDI togethermentions this
GLOBALA · B · C · D — Four control-signal inputsmentions this
Signal flow
LAYEREach layer generates sound, processes it, and sends it to the reverbmentions this
Processing chain, by scopementions this
| Stage | Scope | What it processes |
|---|---|---|
| Saturation 1 | Per-voice | Each voice, before the filters |
| Filters (×2) | Per-voice | Each voice — series or parallel |
| Saturation 2 | Per-layer | The summed layer, after the filters |
| Echoes (×2) | Per-layer | The summed layer — series or parallel |
| Reverb | Global | Both layers, shared — fed by each layer's SEND |
The scope badge says how far a setting reachesmentions this
First sound in five steps
Power-on to first soundmentions this
1 · PATCH BANK — Step 1: start a patchmentions this
2 · LAYERS — Step 2: select Layer 1mentions this
3 · SAMPLE — Step 3: load a samplementions this
Step 4: play across the panelmentions this
Step 5: save your patchmentions this
Making sound
47 entriesLoading a sample, moving playheads through it, and shaping the grains they throw.
The SAMPLES row
LAYERSAMPLE · knobs 1–4 — Four audio buffers per layermentions this
LAYERSELECT — Opening the Sample Browsermentions this
LAYERFour buffers per layer, up to sixty seconds eachmentions this
LAYERThe four samples feed one instrument, not four tracksmentions this
LAYERRECORD — Capturing straight into a buffermentions this
GLOBALThe library accepts .wav, .mp3 and .flacmentions this
Region & loop
LAYERPOS — Which part of the sample soundsmentions this
LAYERLEN — Length of the active region, and the ceiling on the loopmentions this
LAYERLP ST — Where the loop startsmentions this
LAYERLP LN — Length of the loopmentions this
Playback setup (AUX)
LAYERPITCH — The sample's base pitchmentions this
LAYERTEMPO — The sample's native tempomentions this
LAYERMODE — How the sample plays backmentions this
LAYERZOOM · CROP — Navigating and trimming on screenmentions this
LAYERPitch analysis on load puts a sample in tunementions this
LAYERA sample loaded into an empty slot sounds at oncementions this
The PLAYHEADS row
PLAYHEADPLAYHEADS · knobs 1–4 — Four playheads per layermentions this
PLAYHEADLVL — This playhead's levelmentions this
PLAYHEADSTRT — Where a note beginsmentions this
PLAYHEADTUNE — This playhead's pitchmentions this
PLAYHEADSPD — How fast it moves through the samplementions this
PLAYHEADSOLO — Hearing one playhead, or one sample, on its ownmentions this
Per-playhead AUX
PLAYHEADMID CH — This playhead's MIDI channelmentions this
PLAYHEADL-R MODE — Choose how the playhead handles the sample's stereo channelsmentions this
PLAYHEADREL MD (PH 2–4) — Track Playhead 1 instead of holding absolute valuesmentions this
PLAYHEADAddressing playheads individuallymentions this
PLAYHEADJUMP — Randomizing where a grain is read frommentions this
LAYERQUANT TUNE — Holding tuning to the layer's scalementions this
PLAYHEADZERO — What a playhead does at the edge of its regionmentions this
Grain shape
GRAINGRAINS · CONTROL MODE — Shaping the grainsmentions this
GRAINSIZE — Length of each grainmentions this
GRAINSPC — Interval between grainsmentions this
GRAINPLC — Stereo placement of grainsmentions this
GRAINSHP — The grain window shapementions this
GRAINWhere a texture sits, and what it is calledmentions this
| Region | SIZE | SPACING | SPEED | What you hear |
|---|---|---|---|---|
| SMOOTH | — | — | — | The default point. Changing grain size barely changes the sound. |
| RHYTHMIC | about 50 ms | above 75% | slowed | — |
| MODULATED | 10–15 ms | 1–15% | — | A pitch emerges from the spacing interval, the sample, or both. |
| WAVETABLE | under 20 ms | 0 | 0 | Grains fire once per cycle at the pitch of the note you play. |
| FROZEN | long | low | — | The sound stops advancing. |
| REPETITIONS | long | high | — | Each grain is heard as a separate restatement. |
GRAINSPC — Why spacing changes with pitchmentions this
GRAINThe range SIZE actually coversmentions this
GRAINSIZE · SPC — The pair that decides overlapmentions this
GRAINSPC · SYNC — Locking grain rate to tempomentions this
GRAINSIZE · TUNING · SPACING · SPEED — The arithmetic behind the four knobsmentions this
Randomization
GRAINSIZE VARIABILITY · SPACING JITTER — Randomizing size and spacingmentions this
GRAINPLACEMENT SPREAD · SHAPE BIAS — Randomizing placement, biasing shapementions this
GRAINDROP · JUMP · DTUNE · RPT — The four grain-randomizers (AUX)mentions this
GRAINTogether the randomizers spread each setting into a rangementions this
GRAINA starting point for dense granular texturementions this
Per-grain filter
GRAINFILTER — A band-pass on every grainmentions this
GRAINBW VAR · C VAR — Randomizing the filter per grainmentions this
Filters and effects
8 entriesFiltering, saturating, and sending what comes out through the echoes and the reverb.
Resonant filters · per voice
VOICEFILTERS · knobs 1–2 — Two resonant filters per voicementions this
VOICECUT · RES · GAIN — Cutoff, resonance, gainmentions this
Two saturators
VOICESATURATION 1 — Per-voice drive, before the filtersmentions this
LAYERSATURATION 2 — Summed drive, after the filtersmentions this
Two echo units
LAYERECHOES · knobs 1–2 — Two echo units per layermentions this
LAYERFDBK · DRV · FILT (AUX) — Inside the delay loopmentions this
Shared reverb
GLOBALREVERB — One shared reverb at the endmentions this
GLOBALTIME · SIZE · P DLY · CLR (AUX) — Shaping the spacementions this
Movement
31 entriesEnvelopes, LFOs, macros and patching, and control from MIDI or CV.
The three ADSR envelopes
LAYERENVELOPES · knobs 1–4 — Four envelopes, three of them ADSRmentions this
LAYERThe ADSR stagesmentions this
LAYERSCALE · FLIP · LOOP — Shared envelope AUXmentions this
LAYERAMP (Env 1) — Breaking Env 1's amplitude tiementions this
Time Path
PLAYHEADTIME PATH · knob 4 — A fourth envelope for speed, not loudnessmentions this
PLAYHEADA SPD · D SPD · S SPD · R SPD — Per-phase playhead speedmentions this
PLAYHEADA TM · D TM · RESET — Time Path AUXmentions this
PLAYHEADHolding one instant after a note endsmentions this
Four LFOs per layer
LAYERLFOS · knobs 1–4 — Four LFOs per layermentions this
LAYERRATE · DPTH — Speed and depthmentions this
LAYERBIAS · WARP — Offset and shapementions this
LAYERMODE · PHASE · QUANT · SMTH — LFO AUXmentions this
LAYERSAH — Stepped random modulationmentions this
LAYERRATE · SYNC — Locking an LFO to tempomentions this
Four macros
LAYERMACROS · A B C D — Four performance controlsmentions this
LAYERMOD DESTN · UNPATCH — Destinations and polaritymentions this
The modulation system
Up to 24 modulation sources per layermentions this
Making a connection
Open the parameter, then choose a sourcementions this
Opening a destinationmentions this
MODULATE panel — Where a connection is setmentions this
Connecting sources
On-panel sources — envelopes, LFOs, macrosmentions this
On-screen sources — MIDI and CTRLSmentions this
LAYERSYSTEM > XY — The touch pad as two modulation sourcesmentions this
Removing connections
UNPATCH — Clearing one or allmentions this
LAYERS › UNPATCH — Clearing a whole layermentions this
Control signals
GLOBALA · B · C · D — Rear CV inputs as sourcesmentions this
GLOBALMIN/MAX · BIAS · MODE — Calibrating a CV inputmentions this
MIDI sources
LAYERMIDI 1 · KN VL MW CC — Note, velocity, wheel, CCmentions this
LAYERMIDI 2 · PB AT BR — Bend, aftertouch, brightness (MPE)mentions this
MIDI modulation sourcesmentions this
| Source | Group | What it sends | MPE |
|---|---|---|---|
| KN | MIDI 1 | Key number | — |
| VL | MIDI 1 | Velocity | — |
| MW | MIDI 1 | Mod wheel | — |
| CC | MIDI 1 | Assignable control change (learn) | — |
| PB | MIDI 2 | Pitch bend | MPE |
| AT | MIDI 2 | Aftertouch | MPE + Poly AT |
| BR | MIDI 2 | Brightness | MPE |
GLOBALSwitching patches and panels over MIDImentions this
Two layers
15 entriesRunning two instruments at once, and deciding what they share.
Layer controls
LAYERLAYERS · knobs 1–2 — Two independent instrumentsmentions this
LAYERLEVEL · SEND — Layer output and reverb sendmentions this
LAYERTEMPO · SCALE (AUX) — Per-layer tempo and scalementions this
LAYERGLOBAL · SET FROM PATCH — Where a layer's MIDI settings come frommentions this
LAYEREight voices in all, four per layer when both layers playmentions this
GLOBALFour things are instrument-wide and everything else belongs to the layermentions this
Layer mode
LAYERSYNTH · LOOPS · LIVE — The three working modesmentions this
LAYERMIDI — Channel, key range, syncmentions this
LAYERLOOPS — The layer as a musical loopermentions this
LAYERIn LOOPS, a sample keeps its stored pitchmentions this
LAYERRunning the layers differentlymentions this
LAYERLIVE — Granulating the input as it arrivesmentions this
PLAYHEADLIVE — What position means with no fixed startmentions this
LAYERThe record button in LIVEmentions this
LAYERHands-free control of recordingmentions this
Saving and settings
13 entriesPatch banks, audio and control settings, and the settings that apply to the whole instrument.
SYSTEM panel
GLOBALSYSTEM · BANK AUD CTRL MISC — Settings for the whole instrumentmentions this
BANK
GLOBALBANK — Sixteen patch positionsmentions this
GLOBALTwo places a patch livesmentions this
GLOBALEXPORT — Packaging a patch to move itmentions this
AUD
GLOBALAUD — Audio and MIDI settingsmentions this
GLOBALCLOCK SRC — Which cable the clock arrives onmentions this
GLOBALSetting the tempo by handmentions this
GLOBALSYNC · QUANT — Locking a parameter to the tempomentions this
CTRL
GLOBALCTRL — Calibrating the CV inputsmentions this
MISC
GLOBALMISC — Device utilitiesmentions this
GLOBALTo a computer, a USB audio interface and MIDI devicementions this
GLOBALUSB DISK locks the screen while the drive is mountedmentions this
GLOBALInstalling new firmwarementions this
Putting it all together: working with the ODD-1
10 entriesTechniques that use several controls together: modulation, grain textures, the region, both layers, macros, playing, and the ODD-1V plug-in.
Choosing what to modulate
Choosing what moves, and what drives itmentions this
Building a grain texture
GRAINSPD → SIZE → SPC — Speed, size and spacing, in ordermentions this
PLAYHEADLayering motion against stillnessmentions this
Shaping the region
LAYERPOS — Slow change from moving the regionmentions this
Combining layers
LAYERUsing the two layers togethermentions this
Designing macros
LAYEROne macro, several destinationsmentions this
Beyond the panel
ODD-1V, the plug-in that ships with the instrumentmentions this
The printed start guide points to an online referencementions this
Playing
LAYERSounding a layer without a controllermentions this
LAYERA keyboard plays its eight voices, with bend, aftertouch and brightnessmentions this
Patch recipes
13 entriesPatches from Oddment's Patching Ideas and elsewhere, each a few steps that end in a specific sound.
Patched with an LFO
LFO 1 → LAYER LEVEL — Tremolo — amplitude movement from a single connectionmentions this
2 Twist LFO 1 to set the connection strength, then hold any knob to exit.
3 Select LFOS, press knob 1 and adjust RATE, BIAS, WARP and DEPTH. Changing the LFO type gives different tremolo characters.
LFO 2 → COMB CUTOFF — Flanger — a comb filter swept slowlymentions this
2 Hold CUTOFF and twist LFO 2, then exit.
3 Set LFO 2's TYPE to TRIANGLE and give it a slow RATE.
LFO 2 → GRAINS PLACEMENT — In Circles — grains travelling around the stereo fieldmentions this
2 Press LFO 2 for a full-strength connection, then exit.
3 Set a slow RATE with a SINE or TRIANGLE wave, and change the WARP to hear how the shape of the movement changes.
LFO 1 → ECHOES TIME — Classic vibrato and chorus — from one very short echomentions this
2 Hold TIME and twist LFO 1 gently, then hold any knob to exit.
3 Select LFO 1, choose the sine TYPE and set RATE around 5–6 Hz.
4 Decrease the ECHOES AMOUNT to move from vibrato towards chorus.
LFO 1 → CUTOFF · LFO 2 → RESONANCE — Auto-wah — a sweep that swells in and outmentions this
2 Hold CUTOFF and twist LFO 1, then exit and set LFO 1's parameters.
3 Hold FILTER 1's RESONANCE and twist LFO 2, then exit.
4 Select LFO 2 and reduce the RATE so the strength of the auto-wah effect swells in and out over time.
LFO 4 · SAH → CUTOFF — Stepped filter sequence — random steps locked to tempomentions this
2 Hold CUTOFF, press LFO 4, then exit.
3 Select LFO 4 and choose SAMPLE & HOLD (SAH). For SAH only, decreasing WARP reduces the number of random steps.
4 On LFO 4, tap the on-screen RATE knob to reveal SYNC, turn it ON to lock the LFO rate to tempo, then adjust RATE.
LFO 1 → SPEED · LFO 2 → TUNING — Tape wobble — two slow LFOs pulling against each othermentions this
2 Select LFO 1, set RATE to 0.4 Hz and DEPTH to 50%, then hold DEPTH and press the MACROS A knob for a full-strength connection.
3 Select LFO 2, set RATE to 0.15 Hz and DEPTH to 50%, hold DEPTH and press MACROS A again.
4 Select MACROS and turn A to set how much wobble there is.
LFO 1 → CNTR — Reversed spectral flutter — backwards grains through a moving filtermentions this
2 Press AUX, set FLTR to 100% with ADJUST, press CNTR and bring it down to 30–40%, then press C VAR and set it above 75%.
3 Touch CNTR again, hold ADJUST to open it as a destination, and twist LFO 1 to 25%.
S&H → TUNING · synced — Pitchy percussion — a drum loop repitched in steps, in timementions this
2 Select GRAINS, set SIZE to 30 ms and SPACING to 0%, then AUX > RPT to around 95%.
3 Set PLAYHEAD 1 SPEED to 0.85×, hold TUNING and press LFO 4. Select LFO 4, choose SAMPLE & HOLD, set DEPTH to 25%, then tap the on-screen RATE knob and set SYNC on at 1/4 note.
4 On the LAYER page, press AUX > SCALE and choose PHRYG.
Built from settings alone
REL MD · DETUNE · SPREAD — Unison thickener — two playheads slightly apartmentions this
2 Select PLAYHEAD 2, turn up the LEVEL, press AUX, set REL MD (relative mode) to ON and set TUNING near to — but not exactly — 0.
3 Select PLAYHEAD 1, tap the on-screen TUNING knob to reveal DETUNE, press it and turn it up a little.
4 Select GRAINS, press PLACEMENT to reach its secondary function SPREAD, and turn it up.
SPACING SYNC · SZ AT OUT — Rhythmic grains — a grain pulse locked to the layer tempomentions this
2 Touch the on-screen SPACING knob and turn SYNC to ON, so the interval between grains locks to the layer's TEMPO.
3 Change SZ AT (size measured at) to OUT. The default, SRC, controls grain size in the source sample, where OUT controls it at the output.
4 The grains stay in sync when you play different pitches. From there, adjust the GRAINS size and shape, and the secondaries VARI and BIAS.
LIVE → reverb only · +12 — Shimmer reverb — an octave-up cloud with no dry signalmentions this
2 Select LAYER 1, press SYNTH, twist ADJUST to LIVE and confirm. Turn the layer's output down to 0% without switching it off, set SEND to 75% and tap HOLD.
3 Select REVERB, set AMOUNT to 75%, TIME to 60%, and BODY below 50%.
4 Select PLAYHEAD 2, set AUX > REL MD to ON and TUNING to +12.0.
Patched with envelopes and macros
MACRO A → BW VAR · SIZE · SPACING — Disintegrating tails — a note that falls apart as it rings outmentions this
2 Connect MACROS A to three destinations. Hold ADJUST, which is now set to BW VAR, and twist MACROS A left to −100%, then exit. Hold SIZE and twist MACROS A right to 50%, then exit. Hold SPACING and twist MACROS A left to −50%, then exit.
3 Select the MACROS row and set A to 40%. Hold A down and press ENVELOPE 2, so the envelope drives the macro.
4 Select ENVELOPES and choose 1. Set its RELEASE to 10 s. Select ENVELOPE 2 and set SUSTAIN to 100% and RELEASE to 5 s.
GRAIN
18 entriesSet on the individual grain — its shape, its spread, its own filter.
Grain shape
GRAINGRAINS · CONTROL MODE — Shaping the grainsmentions this
GRAINSIZE — Length of each grainmentions this
GRAINSPC — Interval between grainsmentions this
GRAINPLC — Stereo placement of grainsmentions this
GRAINSHP — The grain window shapementions this
GRAINWhere a texture sits, and what it is calledmentions this
| Region | SIZE | SPACING | SPEED | What you hear |
|---|---|---|---|---|
| SMOOTH | — | — | — | The default point. Changing grain size barely changes the sound. |
| RHYTHMIC | about 50 ms | above 75% | slowed | — |
| MODULATED | 10–15 ms | 1–15% | — | A pitch emerges from the spacing interval, the sample, or both. |
| WAVETABLE | under 20 ms | 0 | 0 | Grains fire once per cycle at the pitch of the note you play. |
| FROZEN | long | low | — | The sound stops advancing. |
| REPETITIONS | long | high | — | Each grain is heard as a separate restatement. |
GRAINSPC — Why spacing changes with pitchmentions this
GRAINThe range SIZE actually coversmentions this
GRAINSIZE · SPC — The pair that decides overlapmentions this
GRAINSPC · SYNC — Locking grain rate to tempomentions this
GRAINSIZE · TUNING · SPACING · SPEED — The arithmetic behind the four knobsmentions this
Randomization
GRAINSIZE VARIABILITY · SPACING JITTER — Randomizing size and spacingmentions this
GRAINPLACEMENT SPREAD · SHAPE BIAS — Randomizing placement, biasing shapementions this
GRAINDROP · JUMP · DTUNE · RPT — The four grain-randomizers (AUX)mentions this
GRAINTogether the randomizers spread each setting into a rangementions this
GRAINA starting point for dense granular texturementions this
Per-grain filter
GRAINFILTER — A band-pass on every grainmentions this
GRAINBW VAR · C VAR — Randomizing the filter per grainmentions this
PLAYHEAD
17 entriesSet per playhead: where it reads from, how it moves, what follows it.
Time Path
PLAYHEADTIME PATH · knob 4 — A fourth envelope for speed, not loudnessmentions this
PLAYHEADA SPD · D SPD · S SPD · R SPD — Per-phase playhead speedmentions this
PLAYHEADA TM · D TM · RESET — Time Path AUXmentions this
PLAYHEADHolding one instant after a note endsmentions this
The PLAYHEADS row
PLAYHEADPLAYHEADS · knobs 1–4 — Four playheads per layermentions this
PLAYHEADLVL — This playhead's levelmentions this
PLAYHEADSTRT — Where a note beginsmentions this
PLAYHEADTUNE — This playhead's pitchmentions this
PLAYHEADSPD — How fast it moves through the samplementions this
PLAYHEADSOLO — Hearing one playhead, or one sample, on its ownmentions this
Per-playhead AUX
PLAYHEADMID CH — This playhead's MIDI channelmentions this
PLAYHEADL-R MODE — Choose how the playhead handles the sample's stereo channelsmentions this
PLAYHEADREL MD (PH 2–4) — Track Playhead 1 instead of holding absolute valuesmentions this
PLAYHEADAddressing playheads individuallymentions this
PLAYHEADJUMP — Randomizing where a grain is read frommentions this
PLAYHEADZERO — What a playhead does at the edge of its regionmentions this
Layer mode
PLAYHEADLIVE — What position means with no fixed startmentions this
VOICE
3 entriesSet per voice: the two resonant filters and Saturation 1.
Resonant filters · per voice
VOICEFILTERS · knobs 1–2 — Two resonant filters per voicementions this
VOICECUT · RES · GAIN — Cutoff, resonance, gainmentions this
Two saturators
VOICESATURATION 1 — Per-voice drive, before the filtersmentions this
LAYER
48 entriesA whole layer — its sample, its modulation, its effects, its controls.
Signal flow
LAYEREach layer generates sound, processes it, and sends it to the reverbmentions this
The SAMPLES row
LAYERSAMPLE · knobs 1–4 — Four audio buffers per layermentions this
LAYERSELECT — Opening the Sample Browsermentions this
LAYERFour buffers per layer, up to sixty seconds eachmentions this
LAYERThe four samples feed one instrument, not four tracksmentions this
LAYERRECORD — Capturing straight into a buffermentions this
Region & loop
LAYERPOS — Which part of the sample soundsmentions this
LAYERLEN — Length of the active region, and the ceiling on the loopmentions this
LAYERLP ST — Where the loop startsmentions this
LAYERLP LN — Length of the loopmentions this
Playback setup (AUX)
LAYERPITCH — The sample's base pitchmentions this
LAYERTEMPO — The sample's native tempomentions this
LAYERMODE — How the sample plays backmentions this
LAYERZOOM · CROP — Navigating and trimming on screenmentions this
LAYERPitch analysis on load puts a sample in tunementions this
LAYERA sample loaded into an empty slot sounds at oncementions this
The three ADSR envelopes
LAYERENVELOPES · knobs 1–4 — Four envelopes, three of them ADSRmentions this
LAYERThe ADSR stagesmentions this
LAYERSCALE · FLIP · LOOP — Shared envelope AUXmentions this
LAYERAMP (Env 1) — Breaking Env 1's amplitude tiementions this
Per-playhead AUX
LAYERQUANT TUNE — Holding tuning to the layer's scalementions this
Four LFOs per layer
LAYERLFOS · knobs 1–4 — Four LFOs per layermentions this
LAYERRATE · DPTH — Speed and depthmentions this
LAYERBIAS · WARP — Offset and shapementions this
LAYERMODE · PHASE · QUANT · SMTH — LFO AUXmentions this
LAYERSAH — Stepped random modulationmentions this
LAYERRATE · SYNC — Locking an LFO to tempomentions this
Four macros
LAYERMACROS · A B C D — Four performance controlsmentions this
LAYERMOD DESTN · UNPATCH — Destinations and polaritymentions this
Two saturators
LAYERSATURATION 2 — Summed drive, after the filtersmentions this
Two echo units
LAYERECHOES · knobs 1–2 — Two echo units per layermentions this
LAYERFDBK · DRV · FILT (AUX) — Inside the delay loopmentions this
Layer controls
LAYERLAYERS · knobs 1–2 — Two independent instrumentsmentions this
LAYERLEVEL · SEND — Layer output and reverb sendmentions this
LAYERTEMPO · SCALE (AUX) — Per-layer tempo and scalementions this
LAYERGLOBAL · SET FROM PATCH — Where a layer's MIDI settings come frommentions this
LAYEREight voices in all, four per layer when both layers playmentions this
Layer mode
LAYERSYNTH · LOOPS · LIVE — The three working modesmentions this
LAYERMIDI — Channel, key range, syncmentions this
LAYERLOOPS — The layer as a musical loopermentions this
LAYERIn LOOPS, a sample keeps its stored pitchmentions this
LAYERRunning the layers differentlymentions this
LAYERLIVE — Granulating the input as it arrivesmentions this
LAYERThe record button in LIVEmentions this
LAYERHands-free control of recordingmentions this
MIDI sources
LAYERMIDI 1 · KN VL MW CC — Note, velocity, wheel, CCmentions this
LAYERMIDI 2 · PB AT BR — Bend, aftertouch, brightness (MPE)mentions this
Connecting sources
LAYERSYSTEM > XY — The touch pad as two modulation sourcesmentions this
GLOBAL
27 entriesAcross the whole instrument: the SYSTEM panel, the shared reverb, patch banks, and the inputs and outputs.
Connections
GLOBALDC IN · ON/OFF — Powering the unitmentions this
GLOBALUSBC — One port for audio, MIDI, and filesmentions this
GLOBALAUDIO · PHONES — Line and headphone jacksmentions this
GLOBALMIDI — USB and TRS MIDI togethermentions this
GLOBALA · B · C · D — Four control-signal inputsmentions this
Reading the panel
GLOBALVOLUME — Global level, and the audio settings behind itmentions this
GLOBALADJUST — Two panel jobs and every screen valuementions this
The SAMPLES row
GLOBALThe library accepts .wav, .mp3 and .flacmentions this
Layer controls
GLOBALFour things are instrument-wide and everything else belongs to the layermentions this
Shared reverb
GLOBALREVERB — One shared reverb at the endmentions this
GLOBALTIME · SIZE · P DLY · CLR (AUX) — Shaping the spacementions this
SYSTEM panel
GLOBALSYSTEM · BANK AUD CTRL MISC — Settings for the whole instrumentmentions this
BANK
GLOBALBANK — Sixteen patch positionsmentions this
GLOBALTwo places a patch livesmentions this
GLOBALEXPORT — Packaging a patch to move itmentions this
AUD
GLOBALAUD — Audio and MIDI settingsmentions this
GLOBALCLOCK SRC — Which cable the clock arrives onmentions this
GLOBALSetting the tempo by handmentions this
GLOBALSYNC · QUANT — Locking a parameter to the tempomentions this
CTRL
GLOBALCTRL — Calibrating the CV inputsmentions this
MISC
GLOBALMISC — Device utilitiesmentions this
GLOBALTo a computer, a USB audio interface and MIDI devicementions this
GLOBALUSB DISK locks the screen while the drive is mountedmentions this
GLOBALInstalling new firmwarementions this
Control signals
GLOBALA · B · C · D — Rear CV inputs as sourcesmentions this
GLOBALMIN/MAX · BIAS · MODE — Calibrating a CV inputmentions this
MIDI sources
GLOBALSwitching patches and panels over MIDImentions this
Guides and how-tos
28 entriesExplanations and step-by-step guides, not entries for a single control or setting.
What it is
Sound built from tiny pieces of a samplementions this
Microsonic synthesis works like granularmentions this
Sound flows up from samples through playheads to grainsmentions this
An instrument built for experimentmentions this
Reading the panel
REVERB SYSTEM · ECHOES LAYERS · FILTERS SATURATION · GRAINS MACROS · PLAYHEADS LFOS · SAMPLES ENVELOPES — Every row does two thingsmentions this
Press a knob to pick an instancementions this
Touch to inspect, hold to patchmentions this
A live picture of the sound above, the last-touched row belowmentions this
AUX — Reaching the AUX parametersmentions this
Four values that hold on the screenmentions this
RESET — Putting one parameter back to its defaultmentions this
Signal flow
Processing chain, by scopementions this
| Stage | Scope | What it processes |
|---|---|---|
| Saturation 1 | Per-voice | Each voice, before the filters |
| Filters (×2) | Per-voice | Each voice — series or parallel |
| Saturation 2 | Per-layer | The summed layer, after the filters |
| Echoes (×2) | Per-layer | The summed layer — series or parallel |
| Reverb | Global | Both layers, shared — fed by each layer's SEND |
The scope badge says how far a setting reachesmentions this
First sound in five steps
Power-on to first soundmentions this
1 · PATCH BANK — Step 1: start a patchmentions this
2 · LAYERS — Step 2: select Layer 1mentions this
3 · SAMPLE — Step 3: load a samplementions this
Step 4: play across the panelmentions this
Step 5: save your patchmentions this
MIDI sources
MIDI modulation sourcesmentions this
| Source | Group | What it sends | MPE |
|---|---|---|---|
| KN | MIDI 1 | Key number | — |
| VL | MIDI 1 | Velocity | — |
| MW | MIDI 1 | Mod wheel | — |
| CC | MIDI 1 | Assignable control change (learn) | — |
| PB | MIDI 2 | Pitch bend | MPE |
| AT | MIDI 2 | Aftertouch | MPE + Poly AT |
| BR | MIDI 2 | Brightness | MPE |
The modulation system
Up to 24 modulation sources per layermentions this
Making a connection
Open the parameter, then choose a sourcementions this
Opening a destinationmentions this
MODULATE panel — Where a connection is setmentions this
Connecting sources
On-panel sources — envelopes, LFOs, macrosmentions this
On-screen sources — MIDI and CTRLSmentions this
Removing connections
UNPATCH — Clearing one or allmentions this
LAYERS › UNPATCH — Clearing a whole layermentions this
Putting it all together: working with the ODD-1
10 entriesTechniques that use several controls together: modulation, grain textures, the region, both layers, macros, playing, and the ODD-1V plug-in.
Choosing what to modulate
Choosing what moves, and what drives itmentions this
Building a grain texture
GRAINSPD → SIZE → SPC — Speed, size and spacing, in ordermentions this
PLAYHEADLayering motion against stillnessmentions this
Shaping the region
LAYERPOS — Slow change from moving the regionmentions this
Combining layers
LAYERUsing the two layers togethermentions this
Designing macros
LAYEROne macro, several destinationsmentions this
Beyond the panel
ODD-1V, the plug-in that ships with the instrumentmentions this
The printed start guide points to an online referencementions this
Playing
LAYERSounding a layer without a controllermentions this
LAYERA keyboard plays its eight voices, with bend, aftertouch and brightnessmentions this
Patch recipes
13 entriesPatches from Oddment's Patching Ideas and elsewhere, each a few steps that end in a specific sound.
Patched with an LFO
LFO 1 → LAYER LEVEL — Tremolo — amplitude movement from a single connectionmentions this
2 Twist LFO 1 to set the connection strength, then hold any knob to exit.
3 Select LFOS, press knob 1 and adjust RATE, BIAS, WARP and DEPTH. Changing the LFO type gives different tremolo characters.
LFO 2 → COMB CUTOFF — Flanger — a comb filter swept slowlymentions this
2 Hold CUTOFF and twist LFO 2, then exit.
3 Set LFO 2's TYPE to TRIANGLE and give it a slow RATE.
LFO 2 → GRAINS PLACEMENT — In Circles — grains travelling around the stereo fieldmentions this
2 Press LFO 2 for a full-strength connection, then exit.
3 Set a slow RATE with a SINE or TRIANGLE wave, and change the WARP to hear how the shape of the movement changes.
LFO 1 → ECHOES TIME — Classic vibrato and chorus — from one very short echomentions this
2 Hold TIME and twist LFO 1 gently, then hold any knob to exit.
3 Select LFO 1, choose the sine TYPE and set RATE around 5–6 Hz.
4 Decrease the ECHOES AMOUNT to move from vibrato towards chorus.
LFO 1 → CUTOFF · LFO 2 → RESONANCE — Auto-wah — a sweep that swells in and outmentions this
2 Hold CUTOFF and twist LFO 1, then exit and set LFO 1's parameters.
3 Hold FILTER 1's RESONANCE and twist LFO 2, then exit.
4 Select LFO 2 and reduce the RATE so the strength of the auto-wah effect swells in and out over time.
LFO 4 · SAH → CUTOFF — Stepped filter sequence — random steps locked to tempomentions this
2 Hold CUTOFF, press LFO 4, then exit.
3 Select LFO 4 and choose SAMPLE & HOLD (SAH). For SAH only, decreasing WARP reduces the number of random steps.
4 On LFO 4, tap the on-screen RATE knob to reveal SYNC, turn it ON to lock the LFO rate to tempo, then adjust RATE.
LFO 1 → SPEED · LFO 2 → TUNING — Tape wobble — two slow LFOs pulling against each othermentions this
2 Select LFO 1, set RATE to 0.4 Hz and DEPTH to 50%, then hold DEPTH and press the MACROS A knob for a full-strength connection.
3 Select LFO 2, set RATE to 0.15 Hz and DEPTH to 50%, hold DEPTH and press MACROS A again.
4 Select MACROS and turn A to set how much wobble there is.
LFO 1 → CNTR — Reversed spectral flutter — backwards grains through a moving filtermentions this
2 Press AUX, set FLTR to 100% with ADJUST, press CNTR and bring it down to 30–40%, then press C VAR and set it above 75%.
3 Touch CNTR again, hold ADJUST to open it as a destination, and twist LFO 1 to 25%.
S&H → TUNING · synced — Pitchy percussion — a drum loop repitched in steps, in timementions this
2 Select GRAINS, set SIZE to 30 ms and SPACING to 0%, then AUX > RPT to around 95%.
3 Set PLAYHEAD 1 SPEED to 0.85×, hold TUNING and press LFO 4. Select LFO 4, choose SAMPLE & HOLD, set DEPTH to 25%, then tap the on-screen RATE knob and set SYNC on at 1/4 note.
4 On the LAYER page, press AUX > SCALE and choose PHRYG.
Built from settings alone
REL MD · DETUNE · SPREAD — Unison thickener — two playheads slightly apartmentions this
2 Select PLAYHEAD 2, turn up the LEVEL, press AUX, set REL MD (relative mode) to ON and set TUNING near to — but not exactly — 0.
3 Select PLAYHEAD 1, tap the on-screen TUNING knob to reveal DETUNE, press it and turn it up a little.
4 Select GRAINS, press PLACEMENT to reach its secondary function SPREAD, and turn it up.
SPACING SYNC · SZ AT OUT — Rhythmic grains — a grain pulse locked to the layer tempomentions this
2 Touch the on-screen SPACING knob and turn SYNC to ON, so the interval between grains locks to the layer's TEMPO.
3 Change SZ AT (size measured at) to OUT. The default, SRC, controls grain size in the source sample, where OUT controls it at the output.
4 The grains stay in sync when you play different pitches. From there, adjust the GRAINS size and shape, and the secondaries VARI and BIAS.
LIVE → reverb only · +12 — Shimmer reverb — an octave-up cloud with no dry signalmentions this
2 Select LAYER 1, press SYNTH, twist ADJUST to LIVE and confirm. Turn the layer's output down to 0% without switching it off, set SEND to 75% and tap HOLD.
3 Select REVERB, set AMOUNT to 75%, TIME to 60%, and BODY below 50%.
4 Select PLAYHEAD 2, set AUX > REL MD to ON and TUNING to +12.0.
Patched with envelopes and macros
MACRO A → BW VAR · SIZE · SPACING — Disintegrating tails — a note that falls apart as it rings outmentions this
2 Connect MACROS A to three destinations. Hold ADJUST, which is now set to BW VAR, and twist MACROS A left to −100%, then exit. Hold SIZE and twist MACROS A right to 50%, then exit. Hold SPACING and twist MACROS A left to −50%, then exit.
3 Select the MACROS row and set A to 40%. Hold A down and press ENVELOPE 2, so the envelope drives the macro.
4 Select ENVELOPES and choose 1. Set its RELEASE to 10 s. Select ENVELOPE 2 and set SUSTAIN to 100% and RELEASE to 5 s.